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Dark Souls III presents a familiar vision of the apocalypse

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According to Souls creator Hidetaka Miyazaki, From Software has three goals with the latest Dark Souls game: to give the game a great sense of scale via a complicated 3D map, to add various visual effects now that last-gen isn't a consideration, and to deepen the series’ tentpole concepts.

The last point means that the series’ formidable difficulty and unique online systems will return, while combat is deepened, role-play expanded, and the range of viable builds widened. Meanwhile, the story of Dark Souls III will involve "Lords of Cinder" and a dark hero, and will touch upon themes of death and sacrifice in an apocalyptic world.

The hands-off demo a From Software representative played through for us began on the Wall of Lodeleth, which overlooked a vast explorable citadel. Souls and Bloodborne trademarks were everywhere, from medieval spires and statues of robed figures holding candles to the game’s grey palette and faded sun look. Its visual style will be “not just dark but withered beauty”, says Miyazaki.

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